GuildWars Wiki
Advertisement

Some of those are .jpg are of bad quality, especially if they've been screenshotted. What would look good are 64x64 PNG icons pulled from GW.DAT. --◄mendel► 05:07, 8 September 2008 (UTC)

If you observe the hero images in the K-window, though, you'll see that they're not static icons - they're actually in-game renderings of the hero, with breathing animation. Since they're not static, they don't exist in gw.dat. —Dr Ishmael Diablo the chicken 05:17, 8 September 2008 (UTC)
At this resolution, all the images look like crap. Not that I have an alternative suggestion... Entropy Sig (T/C) 05:19, 8 September 2008 (UTC)
The "hero unlocked" message that Warwick screenshotted had another image, at 64x64. See the two MOX icons I've put up now. I was hoping that those were static. --◄mendel► 05:27, 8 September 2008 (UTC)
If I had seen them in gw.dat, I would've pulled them out - and I went through the whole thing, 160,000 files, a few months ago, so I should've seen the Nightfall and EotN heroes. Now that I think about it, the unlock message icons don't breathe... but they're still in-game renders. —Dr Ishmael Diablo the chicken 13:39, 8 September 2008 (UTC)
Just because they are ingame renders doesn't mean they have to look like crap. Lets have someone who has their graphics turned up to... reasonable... retake them. —JediRogue 13:52, 8 September 2008 (UTC)
Let me go unlock M.O.X. My graphics are all turned up to the max. Don't have the greatest hardware though... Entropy Sig form(T/C) 15:05, 8 September 2008 (UTC)

M.O.X. to the Max

That's with every setting at the highest - refresh 60Hz, Anti-aliasing 4x, Highest graphics, Post processing effects, vertical sync, etc. I could see the noise appear when I converted to .jpg ...dumb lossy format. Maybe for these icons we could make an exception and use .png or such? Entropy Sig (T/C) 15:31, 8 September 2008 (UTC)
Could they have been hidden in the big bunch of skil icons? --◄mendel► 17:28, 8 September 2008 (UTC)
Advertisement