Fandom

GuildWars Fanfic Wikia

Caster weapon guide/BonusSecondary

< Caster weapon guide

17,333pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Type Staff ("left") Focus Spear
Bonus 3
and
Bonus 4
Staff Head:
  • Energy +5
  • Health +30
  • Armor +5
Focus Core:
  • HCT 10%
  • HCT <attribute> 20%
  • HCT 10%
  • HCT <attribute> 20%
Staff Wrapping:
  • Health +60 (while Hexed)
  • Health +45 (while Enchanted)
  • Health +45 (while in a Stance)
  • Health +60 (while Hexed)
  • Health +45 (while Enchanted)
  • Health +45 (while in a Stance)
Spear Grip:
  • Health +30
  • Health +30
  • Health +30
  • Armor +5
  • Armor +7 (vs. physical attacks)
  • Armor +7 (vs. elemental attacks)
  • Damage +20% (vs. <species>)
  • Enchantments last 20% longer
Inscription (focus):
  • Armor +5
  • Armor +7 (vs. physical attacks)
  • Armor +7 (vs. elemental attacks)
  • Damage +20% (vs. <species>)
  • Enchantments last 20% longer
  • <attribute> +1 (20% chance)
  • <attribute> +1 (20% chance)
  • Spearmastery +1 (20% chance)
  • HSR <attribute> 20%
Spearhead:
  • HSR 10%
  • Energy +15; Energy regeneration -1
  • Double adrenaline on hit (10% chance)
  • Energy gain on hit: 1; Energy regeneration: -1
  • Received physical damage -5 (20% chance)
  • Received physical damage -2 (while in enchanted)
  • Received physical damage -2 (while in stance)
  • Received physical damage -3 (while hexed)
  • Life stealing: 3; Health regeneration: -1
  • Reduces Bleeding 20%%
  • Reduces Crippled 20%
  • Reduces Dazed 20%
  • Reduces Deep Would 20%
  • Reduces Poison 20%
  • Reduces Weakness 20%
  • Lengthen Bleeding 33%
  • Lengthen Cripple 33%
  • Lengthen Dazed 33%
  • Lengthen Deep Wound 33%
  • Lengthen Poison 33%
  • Lengthen Weakness 33%
  • Reduces Blindness 20%
  • Reduces Disease 20%
  • Armor +10 (vs cold)
  • Armor +10 (vs fire)
  • Armor +10 (vs earth)
  • Armor +10 (vs lightning)
  • Cold damage
  • Fire damage
  • Earth damage
  • Lightning damage
  • Armor +10 (Health < 50%)
  • Armor +10 (while hexed)
  • Armor +10 (vs slashing)
  • Armor +10 (vs blunt)
  • Armor +10 (vs piercing)
  • Armor +5 (while Health > 50%)
  • Armor +5 (while enchanted)
  • Armor +5 (while attacking)
  • Armor +5 (while casting)
  • Armor +5 (vs physical attacks)
  • Armor +5 (vs elemental attacks)
  • Armor +5; Energy -5
  • Armor +5; Health -20
  • Armor penetration +20% (20% chance)
New Row?

Also on Fandom

Random Wiki