Blood Ritual
From GuildWiki
Skill details
| Blood Ritual | ||||||||||||
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Full: For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
Concise: (8...13 seconds.) +3 Energy regeneration. Cannot self-target.
Contents |
| Blood Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| Duration | 8 | 8 | 9 | 9 | 10 | 10 | 10 | 11 | 11 | 12 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 16 |
[edit] Acquisition
[edit] Notes
- Energy regenerates at 1/3 energy per pip every second. Thus Blood Ritual's net energy return is exactly equal to its duration.
- An Of Enchanting mod can add as much as an additional +3 Energy returned per casting (Blood Magic 12 or higher).
- Henchman will use this skill on anyone with low energy, while heroes will only use this skill on targets wielding caster weapons.
[edit] Related skills
[edit] Related articles
- Enchantment spell skills quick reference
- Regen/Degen energy skills quick reference
- Touch skills quick reference
- Sacrifice skills quick reference

