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Blind

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Blind visual
In-game description:

Blind

Condition. While suffering from this ailment, your melee and missile attacks have a 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target.

Notes

  • A blind character can be spotted due to the black mist that appears in front of their face.
  • Miss from blind is calculated when the attack would hit the target. Blind applied to foes while their projectile is in flight can cause the projectile attack to miss. Similarly, removing blindness with a projectile in flight can cause the projectile to hit.
  • Both attack and non-attack projectiles will tend to launch off center even on stationary foes (they may dodge your projectiles more easily, including magical projectiles).

Sources

Name Target Duration Stats Notes Skill type Attr Cam
Belly Smash Belly Smash Foe & adjacent foes 3...6s
    5 Energy 1 Activation 10 Recharge
If foe is knocked down Hammer Attack Warrior-icon-smallHammer P
Throw Dirt Throw Dirt Touched foe & adjacent foes 3...13s
    5 Energy 1 Activation 30 Recharge
Skill Ranger-icon-smallExp C
Dust Trap Dust Trap Trapped foes 3...7s
    25 Energy 2 Activation 30 Recharge
+damage Trap Ranger-icon-smallWS P
Smoke Trap Smoke Trap Trapped foes 5...9s
    10 Energy 2 Activation 20 Recharge
causes daze Elite Trap Ranger-icon-smallWS N
Ineptitude Ineptitude Foe 10s
    10 Energy 1 Activation 15 Recharge
Next time target foe attacks, +damage & blind Elite Hex Spell Mesmer-icon-smallIll P
Signet of Midnight Signet of Midnight Self & touched foe 15s
        2 Activation 10 Recharge
Elite Signet Mesmer-icon-smallNone P
Blinding Flash Blinding Flash Foe 3...7s
    10 Energy ¾ Activation 6 Recharge
Spell Elementalist-icon-smallAir C
Blinding Surge Blinding Surge Foe & adjacent foes 3...7s
    10 Energy ¾ Activation 6 Recharge
Do +lightning damage to target Elite Spell Elementalist-icon-smallAir N
Lightning Touch Lightning Touch Touched foe & adjacent foes 3...7s
    5 Energy ¾ Activation 10 Recharge
must be suffering from a Water Magic hex Skill Elementalist-icon-smallAir C
Ash Blast Ash Blast Foe 3...13s
    5 Energy 1 Activation 8 Recharge
if foe is knocked down; also causes earth damage Spell Elementalist-icon-smallEarth F
Eruption Eruption Foes in area of spell location 10s
    25 Energy 2 Activation 30 Recharge
For 5s, nearby foes are struck for +earth damage and blinded Spell Elementalist-icon-smallEarth P
Steam Steam Foe 5...9s
    5 Energy 1 Activation 8 Recharge
if foe is burning; also deals cold damage Spell Elementalist-icon-smallWater N
Temple Strike Temple Strike Foe 1...8s
LeadAttack required   15 Energy     20 Recharge
Give dazed, interrupt casting spell Elite Off-Hand Attack Assassin-icon-smallDagger F
Blinding Powder Blinding Powder Foe & adjacent foes 3...13s
OffHand required   5 Energy ¼ Activation 20 Recharge
Spell Assassin-icon-smallShadow F
Smoke Powder Defense Smoke Powder Defense Adjacent foes 2..5s
    5 Energy     20 Recharge
Next time you are struck Stance Assassin-icon-smallShadow E
Unseen Fury Unseen Fury Adjacent foes 3...9s
    5 Energy     20 Recharge
You cannot be blocked by blinded foes Stance Assassin-icon-smallShadow F
Gaze from Beyond Gaze from Beyond Foe 2...5s
    5 Energy 1 Activation 10 Recharge
Only if within earshot of a spirit. Do +lightning damage to target Spell Ritualist-icon-smallChan F
Shadowsong Shadowsong Special 1...5s
    15 Energy 1 Activation 30 Recharge
Spirit attacks cause blind Binding Ritual Ritualist-icon-smallComm F
Blind Was Mingson Blind Was Mingson Nearby foes 3...7s
    5 Energy 1 Activation 20 Recharge
When ashes are dropped, give blind Item Spell Ritualist-icon-smallRest F
Weapon of Shadow Weapon of Shadow Special 5s
    10 Energy 1 Activation 20 Recharge
Foes that attack target ally are blinded Weapon Spell Ritualist-icon-smallRest F
Rupture Soul Rupture Soul Nearby foes 3...10s
    10 Energy ¾ Activation 5 Recharge
Destroy target allied spirit, +lightning damage & give blind Spell Ritualist-icon-smallSpawn F
Dust Cloak Dust Cloak Adjacent foes 1...4s
    10 Energy     6 Recharge
Adjacent foes take +earth damage, for 30s, your attacks deal earth damage, when this enchant ends, give blind Flash Enchantment Spell Dervish-icon-smallEarth N
Ebon Dust Aura Ebon Dust Aura Nearby foes 1...6s
    10 Energy     20 Recharge
Elite Flash Enchantment Spell Dervish-icon-smallEarth N

PvE only

Name Target Duration Stats Notes Skill type Attr Cam
Shadow Sanctuary Shadow Sanctuary Self 5
    5 Energy ¼ Activation 30 Recharge
Gain 40 armor and 7..10 Health Regeneration Enchantment Spell Assassin-icon-smallKurzick/Luxon F
Black Powder Mine Black Powder Mine Trapped foes 7...10s
    10 Energy 2 Activation 20 Recharge
Trap Deldrimor E
Sneak Attack Sneak Attack Foe 5...8s
    5 Energy     5 Recharge
Counts as lead attack Melee Attack Vanguard E

Related skills

Related articles


Conditions
Bleeding Bleeding Blind Blind Burning Burning Cracked Armor Cracked Armor Crippled Crippled Dazed Dazed Deep Wound Deep Wound Disease Disease Poison Poison Weakness Weakness</span>

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