| Name | Target | Armor | Duration | Stats | Notes | Skill type | Attr | Cam
|
| Defy Pain
| Self
| +20
| 20s
|
|
|
| 5
|
|
|
|
|
|
| +Max Health, damage reduction
| Elite Skill
| Str
| P
|
| Dolyak Signet
| Self
| +10...34
| 8...18s
|
|
|
|
|
|
|
| 20
|
|
| Cannot be knocked down, move 75% slower
| Signet
| Str
| P
|
| Defensive Stance
| Self
| +10
| 1...4s
|
|
|
| 5
|
|
|
| 15
|
|
| 75% chance to block physical attacks, end if a skill is used
| Stance
| Tact
| C
|
| Disciplined Stance
| Self
| +10
| 1...3s
|
|
|
| 5
|
|
|
| 15
|
|
| 75% chance to block attacks, end if adrenal skill used
| Stance
| Tact
| P
|
| Healing Signet
| Self
| -40
| Activation time
|
|
|
|
|
| 2
|
| 4
|
|
| Gain +Health when ends
| Signet
| Tact
| C
|
| Shields Up!
| Earshot
| +60
| 5...10s
|
|
|
| 10
|
|
|
| 30
|
|
| Against projectile attacks
| Shout
| Tact
| C
|
| Watch Yourself!
| Earshot
| +5...21
| 10s
|
|
|
| 4
|
|
|
| 4
|
|
| ends after 10 attacks
| Shout
| Tact
| C
|
| Crude Swing
| Self
| -40
| Activation time
|
|
|
| 5
|
|
|
| 5
|
|
|
| Hammer Attack
| Hammer
| P
|
| Fertile Season
| Spirit Range
| +8
| 15...39s
|
| +Max Health
| Nature Ritual
| Beast
| P
|
| Barbed Arrows
| Self
| -40
| Activation time
|
| Arrows cause Bleeding for 3...13 seconds
| Preparation
| WS
| N
|
| Dryder's Defenses
| Self
| +34...55 vs elemental damage
| 5...10s
|
|
|
| 5
|
|
|
| 60
|
|
| 75% chance to evade attacks
| Stance
| WS
| P
|
| Convert Hexes
| Target other ally
| Special
| 8...18s
|
| Remove hexes, for each necro hex gain +10 armor
| Spell
| Prot
| C
|
| Shield of Deflection
| Target ally
| +15...27
| 1...9s
|
| 75% chance to block attacks
| Elite Enchantment Spell
| Prot
| P
|
| Shield of Regeneration
| Target ally
| +40
| 5..11..13s
|
| +Health regen
| Elite Enchantment Spell
| Prot
| C
|
| Elemental Resistance
| Self
| +40 vs elemental damage, -24...-12 vs physical damage
| 30...78s
|
|
|
| 10
|
|
|
| 20
|
|
|
| Stance
| Insp
| P
|
| Physical Resistance
| Self
| +40 vs physical damage, -24...-12 vs elemental damage
| 30...78s
|
|
|
| 10
|
|
|
| 20
|
|
|
| Stance
| Insp
| P
|
| Armor of Earth
| Self
| +24...53
| 30s
|
| Move 50...21% slower
| Enchantment Spell
| Earth
| C
|
| Kinetic Armor
| Self
| +20...68
| 8s
|
| Renew this spell when a spell is cast
| Enchantment Spell
| Earth
| P
|
| Obsidian Flesh
| Self
| +20
| 8...18s
|
| Move 50% slower, cannot be targeted by spells
| Elite Enchantment Spell
| Earth
| C
|
| Ward Against Elements
| Ward
| +24 vs elemental damage
| 8...18s
|
|
| Ward Spell
| Earth
| P
|
| Armor of Frost
| Self
| +40 vs physical damage
| 10...29s
|
| Ends if fire magic is used
| Enchantment Spell
| Water
| P
|
| Armor of Mist
| Self
| +10...34
| 8...18s
|
| Movement +33%
| Enchantment Spell
| Water
| P
|
| Frigid Armor
| Self
| +10...34 vs physical damage
| 5...22s
|
| Cannot be set on fire.
| Enchantment Spell
| Water
| N
|
| Ward Against Harm
| Ward
| +12...22 vs non-fire damage, +12...50 vs fire damage
| 8...18s
|
|
| Elite Ward Spell
| Water
| P
|
| Feigned Neutrality
| Self
| +80
| 4...9s
|
| +Health regen, end if attack or use skill.
| Enchantment Spell
| Shadow
| N
|
| Shadowy Burden
| Target foe
| -20 vs caster's attacks
| 3...13s
|
| Moves 25% slower, if no other hex on, -armor
| Hex Spell
| Shadow
| F
|
| Mighty Was Vorizun
| Self
| +15
| 15...51s
|
| +30 Max Energy
| Item Spell
| Comm
| F
|
| Protective Was Kaolai
| Self
| +10
| 15...51s
|
| Heal party 10...70 health when dropped
| Item Spell
| Rest
| F
|
| Resilient Weapon
| Target ally
| +24
| 5...17s
|
| Require hex or condition active for +armor & +Health regen
| Weapon Spell
| Rest
| F
|
| Tranquil Was Tanasen
| Self
| +10...22
| 5...17s
|
| Cannot be interrupted
| Elite Item Spell
| Rest
| F
|
| "Stand Your Ground!"
| Earshot
| +24
| 5...17s
|
|
|
| 10
|
|
|
| 20
|
|
| While not moving
| Shout
| Comm
| N
|
| Conviction
| Self
| +24
| 10...30s
|
|
|
| 5
|
|
|
| 20
|
|
|
| Stance
| Earth
| N
|
| Avatar of Balthazar
| Self
| +40
| 15...63s
|
| +33% movement, attacks deal holy
| Elite Form
| Myst
| N
|