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Armor skills quick reference

From GuildWiki

Name Target Armor Duration Stats Notes Skill type Attr Cam
Defy Pain Self +20 20s
    5 Adrenaline        
+Max Health, damage reduction Elite Skill WarriorStr P
Dolyak Signet Self +10...34 8...18s
            20 Recharge
Cannot be knocked down, move 75% slower Signet WarriorStr P
Defensive Stance Self +10 1...4s
    5 Energy     15 Recharge
75% chance to block physical attacks, end if a skill is used Stance WarriorTact C
Disciplined Stance Self +10 1...3s
    5 Energy     15 Recharge
75% chance to block attacks, end if adrenal skill used Stance WarriorTact P
Healing Signet Self -40 Activation time
        2 Activation 4 Recharge
Gain +Health when ends Signet WarriorTact C
Shields Up! Earshot +60 5...10s
    10 Energy     30 Recharge
Against projectile attacks Shout WarriorTact C
Watch Yourself! Earshot +5...21 10s
    4 Adrenaline     4 Recharge
ends after 10 attacks Shout WarriorTact C
Crude Swing Self -40 Activation time
    5 Energy     5 Recharge
Hammer Attack WarriorHammer P
Fertile Season Spirit Range +8 15...39s
    15 Energy 5 Activation 60 Recharge
+Max Health Nature Ritual RangerBeast P
Barbed Arrows Self -40 Activation time
    10 Energy 2 Activation 12 Recharge
Arrows cause Bleeding for 3...13 seconds Preparation RangerWS N
Dryder's Defenses Self +34...55 vs elemental damage 5...10s
    5 Energy     60 Recharge
75% chance to evade attacks Stance RangerWS P
Convert Hexes Target other ally Special 8...18s
    15 Energy 1 Activation 12 Recharge
Remove hexes, for each necro hex gain +10 armor Spell MonkProt C
Shield of Deflection Target ally +15...27 1...9s
    10 Energy ¼ Activation 10 Recharge
75% chance to block attacks Elite Enchantment Spell MonkProt P
Shield of Regeneration Target ally +40 5..11..13s
    15 Energy ¼ Activation 8 Recharge
+Health regen Elite Enchantment Spell MonkProt C
Elemental Resistance Self +40 vs elemental damage, -24...-12 vs physical damage 30...78s
    10 Energy     20 Recharge
Stance MesmerInsp P
Physical Resistance Self +40 vs physical damage, -24...-12 vs elemental damage 30...78s
    10 Energy     20 Recharge
Stance MesmerInsp P
Armor of Earth Self +24...53 30s
    10 Energy ¾ Activation 15 Recharge
Move 50...21% slower Enchantment Spell ElementalistEarth C
Kinetic Armor Self +20...68 8s
    15 Energy 3 Activation 60 Recharge
Renew this spell when a spell is cast Enchantment Spell ElementalistEarth P
Obsidian Flesh Self +20 8...18s
    10 Energy 1 Activation 30 Recharge
Move 50% slower, cannot be targeted by spells Elite Enchantment Spell ElementalistEarth C
Ward Against Elements Ward +24 vs elemental damage 8...18s
    15 Energy 1 Activation 20 Recharge
Ward Spell ElementalistEarth P
Armor of Frost Self +40 vs physical damage 10...29s
    5 Energy 1 Activation 45 Recharge
Ends if fire magic is used Enchantment Spell ElementalistWater P
Armor of Mist Self +10...34 8...18s
    10 Energy 1 Activation 30 Recharge
Movement +33% Enchantment Spell ElementalistWater P
Frigid Armor Self +10...34 vs physical damage 5...22s
    5 Energy 1 Activation 20 Recharge
Cannot be set on fire. Enchantment Spell ElementalistWater N
Ward Against Harm Ward +12...22 vs non-fire damage, +12...50 vs fire damage 8...18s
    15 Energy 1 Activation 20 Recharge
Elite Ward Spell ElementalistWater P
Feigned Neutrality Self +80 4...9s
    5 Energy ¼ Activation 25 Recharge
+Health regen, end if attack or use skill. Enchantment Spell AssassinShadow N
Shadowy Burden Target foe -20 vs caster's attacks 3...13s
    10 Energy ¼ Activation 15 Recharge
Moves 25% slower, if no other hex on, -armor Hex Spell AssassinShadow F
Mighty Was Vorizun Self +15 15...51s
    5 Energy 2 Activation 30 Recharge
+30 Max Energy Item Spell RitualistComm F
Protective Was Kaolai Self +10 15...51s
    10 Energy 1 Activation 25 Recharge
Heal party 10...70 health when dropped Item Spell RitualistRest F
Resilient Weapon Target ally +24 5...17s
    10 Energy 1 Activation 4 Recharge
Require hex or condition active for +armor & +Health regen Weapon Spell RitualistRest F
Tranquil Was Tanasen Self +10...22 5...17s
    10 Energy 1 Activation 20 Recharge
Cannot be interrupted Elite Item Spell RitualistRest F
"Stand Your Ground!" Earshot +24 5...17s
    10 Energy     20 Recharge
While not moving Shout ParagonComm N
Conviction Self +24 10...30s
    5 Energy     20 Recharge
Stance DervishEarth N
Avatar of Balthazar Self +40 15...63s
    10 Energy 2 Activation 30 Recharge
+33% movement, attacks deal holy Elite Form DervishMyst N

[edit] PvE only

Name Target Armor Duration Stats Notes Skill type Attr
"I Am Unstoppable!" self +24 16...20s
    5 Energy     30 Recharge
Shout Norn E
"Save Yourselves!" other party members +100 4...6s
    8 Adrenaline        
Shout WarriorKurzick/Luxon F
Ursan Blessing Self +20 60s
    10 Energy     60 Recharge
Elite Form Norn E
Ebon Battle Standard of Courage Ward +24 14...20s
    10 Energy 1 Activation 20 Recharge
additional +24 vs. Charr Ward Spell Vanguard E
Great Dwarf Armor target ally +24 22...40s
    5 Energy 1 Activation 10 Recharge
+60 maximum health, additional +24 vs. Destroyers Enchantment Spell Deldrimor E
Critical Agility Self +15...23 4...16s
    5 Energy 1 Activation 30 Recharge
Reapplies when you land a critical hit. Enchantment Spell AssassinSunspear N

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