From GuildWiki
| Arcane Zeal
|
|
|
|
|
|
Full: For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6 Energy).
Concise: (10 seconds.) You gain 1 Energy (maximum 1...6) for each enchantment on you whenever you cast a spell.
| Mysticism | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Energy
| 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 5
| 6 | 6 | 7 | 7 | 7 | 8 | 8 | 9 | 9
|
[edit] Acquisition
Signet of Capture:
- Consider combining with certain Wind Prayers skills that rely on multiple enchantments, such as Mystic Healing, Mystic Twister, and Dwayna's Touch.
- This spell counts the number of enchantments you have before the spell you are casting completes (e.g., if you are only enchanted with Arcane Zeal and you cast Featherfoot Grace, you will only gain 1 energy).
[edit] Related skills
[edit] Related articles