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Area of Effect (AoE) skills are skills which affect a given area of the playfield.

Energy - Energy requirement
Adrenaline - Adrenaline requirement
Upkeep - Maintenance cost
Activation - Activation Time
Recharge - Recharge Time

Warrior[]

Name Target Cost Stats Notes Skill type Attr Cam
"Fear Me!" "Fear Me!"
    4 Adrenaline     6 Recharge
Shout WarriorTact P
"None Shall Pass!" "None Shall Pass!" Nearby moving foes
    5 Energy     45 Recharge
Shout WarriorTact F
Belly Smash Belly Smash Adjacent foes
    5 Energy 1 Activation 10 Recharge
Hammer Attack WarriorHammer P
Crude Swing Crude Swing
    5 Energy     5 Recharge
Hammer Attack WarriorHammer P
Cyclone Axe Cyclone Axe Adjacent foes
    5 Energy     4 Recharge
Axe Attack WarriorAxe C
Distracting Blow Distracting Blow
    5 Energy ½ Activation 10 Recharge
Melee Attack WarriorNone C
Earth Shaker Earth Shaker Foe & adjacent foes
    8 Adrenaline        
Elite Hammer Attack WarriorHammer P
Hundred Blades Hundred Blades Self
    5 Energy     25 Recharge
Elite Skill WarriorSword C
Protector's Defense Protector's Defense
    5 Energy     30 Recharge
Skill WarriorTact F
Triple Chop Triple Chop Adjacent foes
    5 Energy     10 Recharge
Elite Axe Attack WarriorAxe F
Whirlwind Attack Whirlwind Attack
    6 Adrenaline     1 Recharge
Melee Attack WarriorSunspear N
Yeti Smash Yeti Smash Adjacent foes
    7 Adrenaline 1 Activation    
Hammer Attack WarriorHammer F

Ranger[]

Name Target Cost Stats Notes Skill type Attr Cam
Barbed Trap Barbed Trap Foes near location
    15 Energy 2 Activation 20 Recharge
Trap RangerWS C
Barrage Barrage Foes adjacent to target
    5 Energy     1 Recharge
Elite Bow Attack RangerMarks C
Choking Gas Choking Gas Foes adjacent to target
    15 Energy 2 Activation 24 Recharge
Preparation RangerWS C
Dust Trap Dust Trap Foes near location
    25 Energy 2 Activation 30 Recharge
Trap RangerWS P
Flame Trap Flame Trap Foes near location
    10 Energy 2 Activation 20 Recharge
Trap RangerWS C
Ignite Arrows Ignite Arrows Foes adjacent to target
    10 Energy 2 Activation 12 Recharge
Preparation RangerWS P
Incendiary Arrows Incendiary Arrows Foes near target
    5 Energy     5 Recharge
Elite Bow Attack RangerWS P
Melandru's Assault Melandru's Assault Nearby foes
    10 Energy     5 Recharge
Pet Attack RangerBeast P
Piercing Trap Piercing Trap Foes near location
    10 Energy 2 Activation 30 Recharge
Trap RangerWS E
Smoke Trap Smoke Trap Foes near location
    10 Energy 2 Activation 20 Recharge
Elite Trap RangerWS N
Snare Snare Foes near location
    5 Energy 2 Activation 20 Recharge
Trap RangerWS F
Spike Trap Spike Trap Foes near location
    10 Energy 2 Activation 20 Recharge
Elite Trap RangerWS C
Splinter Shot Splinter Shot Foe + adjacent if blocked
    10 Energy     5 Recharge
Bow Attack RangerMarks F
Throw Dirt Throw Dirt Foe + adjacent
    5 Energy 1 Activation 30 Recharge
Skill RangerExp C
Tripwire Tripwire Foes near location
    10 Energy 2 Activation 30 Recharge
Trap RangerWS N
Viper's Nest Viper's Nest Foes near location
    10 Energy 2 Activation 20 Recharge
Trap RangerBeast F
Volley Volley Foe + adjacent
    5 Energy     2 Recharge
Bow Attack RangerMarks E

Monk[]

Name Target Cost Stats Notes Skill type Attr Cam
Balthazar's Aura Balthazar's Aura Foes adjacent to ally 10...22
    25 Energy 2 Activation 25 Recharge
For 8s Enchantment Spell MonkSmite C
Kirin's Wrath Kirin's Wrath Foes adjacent to cast location 8...27
    5 Energy 2 Activation 30 Recharge
For 5s Spell MonkSmite F
Ray of Judgment Ray of Judgment Foes adjacent to initial location 5..37
    10 Energy 2 Activation 20 Recharge
Each second for 5 seconds; also inflicts Burning (1..3s) each second Elite Spell MonkSmite F
Scourge Sacrifice Scourge Sacrifice Foe + adjacent
    10 Energy 1 Activation 5 Recharge
Hex Spell MonkSmite P
Signet of Judgment Signet of Judgment Foe and adjacent foes 15...63
        1 Activation 20 Recharge
Knockdown target foe Elite Signet MonkSmite C
Smite Condition Smite Condition Foes near ally 10...60
    5 Energy 1 Activation 7 Recharge
AoE, only if a condition was removed Spell MonkSmite E
Smite Hex Smite Hex Foes in the area of ally 10...85
    5 Energy 1 Activation 12 Recharge
AoE, only if a hex was removed Spell MonkSmite C
Symbol of Wrath Symbol of Wrath Foes adjacent to cast location 8...27
    5 Energy 2 Activation 30 Recharge
For 5s Spell MonkSmite P
Zealot's Fire Zealot's Fire
    10 Energy ¼ Activation 30 Recharge
Enchantment Spell MonkSmite C

Necromancer[]

Name Target Cost Stats Notes Skill type Attr Cam
Chilblains Chilblains Foes + in the area
    25 Energy 2 Activation 8 Recharge
Spell NecromancerCurses C
Death Nova Death Nova Adjacent foes
    5 Energy 2 Activation    
Enchantment Spell NecromancerDeath C
Defile Enchantments Defile Enchantments Foe and nearby foes 6..49
    10 Energy 2 Activation 15 Recharge
+4..17 shadow damage for each enchantment on each foe Spell NecromancerCurses F
Desecrate Enchantments Desecrate Enchantments Foe and nearby foes 6..49
    10 Energy 2 Activation 15 Recharge
+4..17 shadow damage for each enchantment on each foe Spell NecromancerCurses P
Enfeebling Blood Enfeebling Blood Foes near target
10% Sacrifice 1 Energy 1 Activation 8 Recharge
Spell NecromancerCurses C
Feast of Corruption Feast of Corruption Foe and adjacent foes 16..67
    15 Energy 2 Activation 20 Recharge
steal 8..34 health from each hexed foe Elite Spell NecromancerCurses P
Icy Veins Icy Veins Foe
    10 Energy 1 Activation 5 Recharge
Elite Hex Spell NecromancerSR F
Life Transfer Life Transfer Foe + adjacent
    5 Energy 1 Activation 20 Recharge
Elite Hex Spell NecromancerBlood P
Lingering Curse Lingering Curse Foe + nearby
    15 Energy 1 Activation 10 Recharge
Elite Hex Spell NecromancerCurses C
Mark of Pain Mark of Pain Foes adjacent to target 10..34
    10 Energy 1 Activation 20 Recharge
For 30s, whenever target foe takes physical damage Hex Spell NecromancerCurses C
Meekness Meekness Foe + foes in the area
17% Sacrifice 15 Energy 2 Activation 15 Recharge
Hex Spell NecromancerCurses N
Oppressive Gaze Oppressive Gaze Foe and adjacent foes 10...26
    10 Energy 1 Activation 10 Recharge
Inflicts weakness and poison on foes affected by a condition Spell NecromancerBlood F
Pain of Disenchantment Pain of Disenchantment Foe + adjacent
    10 Energy 1 Activation 15 Recharge
Elite Spell NecromancerCurses N
Plague Sending Plague Sending Self
10% Sacrifice 1 Energy 1 Activation 5 Recharge
Spell NecromancerCurses P
Putrid Bile Putrid Bile Foe + nearby
    10 Energy 1 Activation 12 Recharge
Hex Spell NecromancerDeath E
Putrid Explosion Putrid Explosion Foe + nearby
    10 Energy 1 Activation 5 Recharge
Spell NecromancerDeath C
Putrid Flesh Putrid Flesh Minion + nearby foes
    10 Energy ¼ Activation    
Spell NecromancerDeath N
Reckless Haste Reckless Haste Foe + adjacent
    15 Energy 1 Activation 12 Recharge
Hex Spell NecromancerCurses F
Rising Bile Rising Bile Foe
    10 Energy 1 Activation 20 Recharge
Hex Spell NecromancerDeath F
Shadow of Fear Shadow of Fear Foe + adjacent
    10 Energy 2 Activation 5 Recharge
Hex Spell NecromancerCurses P
Signet of Corruption Signet of Corruption Foe + nearby
        1 Activation 20 Recharge
Signet NecromancerKurzick/Luxon F
Spiteful Spirit Spiteful Spirit Foe and foes adjacent 5..29
    15 Energy 2 Activation 10 Recharge
whenever hexed foe attacks or uses a skill Elite Hex Spell NecromancerCurses P
Suffering Suffering
    15 Energy 1 Activation 10 Recharge
Hex Spell NecromancerCurses C
Ulcerous Lungs Ulcerous Lungs
    15 Energy 2 Activation 10 Recharge
Hex Spell NecromancerCurses N
Vocal Minority Vocal Minority
    10 Energy 1 Activation 20 Recharge
Hex Spell NecromancerCurses N
Weaken Armor Weaken Armor
    5 Energy 1 Activation 5 Recharge
Spell NecromancerCurses C
Vampiric Swarm Vampiric Swarm
    15 Energy 2 Activation 8 Recharge
Spell NecromancerBlood F

Mesmer[]

Name Target Cost Stats Notes Skill type Attr Cam
Air of Disenchantment Air of Disenchantment Foe and nearby to foe.
    10 Energy 1 Activation 10 Recharge
Elite Hex Spell MesmerIll N
Ancestor's Visage Ancestor's Visage
    10 Energy 1 Activation 20 Recharge
Enchantment Spell MesmerIll F
Arcane Conundrum Arcane Conundrum
    10 Energy 2 Activation 20 Recharge
Hex Spell MesmerIll C
Chaos Storm Chaos Storm
    5 Energy 2 Activation 30 Recharge
Spell MesmerDom P
Clumsiness Clumsiness
    10 Energy 2 Activation 8 Recharge
Hex Spell MesmerIll C
Confusing Images Confusing Images
    10 Energy 2 Activation 20 Recharge
Hex Spell MesmerIll E
Cry of Frustration Cry of Frustration Foe
    10 Energy ¼ Activation 15 Recharge
Spell MesmerDom C
Cry of Pain Cry of Pain
    10 Energy ¼ Activation 15 Recharge
Spell MesmerSunspear N
Energy Surge Energy Surge
    5 Energy 2 Activation 15 Recharge
Elite Spell MesmerDom C
Epidemic Epidemic
    5 Energy ¼ Activation 5 Recharge
Spell MesmerNone C
Ether Nightmare Ether Nightmare
    10 Energy 3 Activation 25 Recharge
Hex Spell MesmerKurzick/Luxon F
Extend Conditions Extend Conditions Foe and nearby foes
    5 Energy ¼ Activation 5 Recharge
Elite Spell MesmerInsp N
Fevered Dreams Fevered Dreams
    10 Energy 2 Activation 10 Recharge
Elite Hex Spell MesmerIll P
Hex Eater Vortex Hex Eater Vortex
    10 Energy 1 Activation 15 Recharge
Elite Spell MesmerDom N
Hypochondria Hypochondria In the area of foe
    5 Energy 1 Activation 7 Recharge
Spell MesmerNone N
Panic Panic
    10 Energy 1 Activation 15 Recharge
Elite Hex Spell MesmerDom P
Shared Burden Shared Burden
    5 Energy 2 Activation 15 Recharge
Elite Hex Spell MesmerIll F
Shatter Hex Shatter Hex
    15 Energy 1 Activation 10 Recharge
Spell MesmerDom C
Signet of Weariness Signet of Weariness
        2 Activation 30 Recharge
Signet MesmerDom P
Soothing Images Soothing Images
    15 Energy 2 Activation 8 Recharge
Hex Spell MesmerIll C
Spiritual Pain Spiritual Pain
    5 Energy 1 Activation 7 Recharge
Spell MesmerDom N
Sympathetic Visage Sympathetic Visage
    10 Energy 1 Activation 20 Recharge
Enchantment Spell MesmerIll P
Tease Tease Foe
    5 Energy ¼ Activation 15 Recharge
Elite Spell MesmerInsp N
Visions of Regret Visions of Regret
    10 Energy 2 Activation 20 Recharge
Elite Hex Spell MesmerDom N
Wandering Eye Wandering Eye
    5 Energy 2 Activation 12 Recharge
Hex Spell MesmerIll E

Elementalist[]

Name Target Cost Stats Notes Skill type Attr Cam
Aftershock Aftershock Adjacent foes
    10 Energy ¾ Activation 10 Recharge
Spell ElementalistEarth C
Arc Lightning Arc Lightning Foe & nearby foe
    5 Energy 1 Activation 6 Recharge
Spell ElementalistAir F
Bed of Coals Bed of Coals Foes nearby location
    10 Energy 1 Activation 30 Recharge
Spell ElementalistFire F
Breath of Fire Breath of Fire Foes adjacent location
    5 Energy 2 Activation 30 Recharge
Spell ElementalistFire F
Chain Lightning Chain Lightning Nearby foes location
Exhaustion   10 Energy 2 Activation 10 Recharge
Spell ElementalistAir P
Churning Earth Churning Earth Nearby foes location
    15 Energy 3 Activation 30 Recharge
Spell ElementalistEarth F
Crystal Wave Crystal Wave Adjacent foes
    15 Energy ¾ Activation 20 Recharge
Spell ElementalistEarth P
Deep Freeze Deep Freeze Foe & nearby foes
    25 Energy 2 Activation 15 Recharge
Hex Spell ElementalistWater C
Double Dragon Double Dragon Adjacent foes
    5 Energy ¾ Activation 15 Recharge
Elite Spell ElementalistFire F
Dragon's Stomp Dragon's Stomp Foe & nearby foes
Exhaustion   25 Energy 3 Activation 15 Recharge
Spell ElementalistEarth F
Earthquake Earthquake Foe & nearby foes
Exhaustion   25 Energy 3 Activation 15 Recharge
Spell ElementalistEarth P
Eruption Eruption Nearby foes location
    25 Energy 2 Activation 30 Recharge
Spell ElementalistEarth P
Fire Storm Fire Storm Foes adjacent location
    10 Energy 2 Activation 30 Recharge
Spell ElementalistFire C
Fireball Fireball Foe & adjacent foes
    10 Energy 2 Activation 7 Recharge
Spell ElementalistFire C
Flame Burst Flame Burst Nearby foes
    15 Energy ¾ Activation 5 Recharge
Spell ElementalistFire P
Flame Djinn's Haste Flame Djinn's Haste Adjacent foes
    10 Energy ¾ Activation 20 Recharge
Enchantment Spell ElementalistFire N
Frozen Burst Frozen Burst Nearby foes
    15 Energy ¾ Activation 8 Recharge
Hex Spell ElementalistWater P
Ice Spikes Ice Spikes Foe & adjacent foes
    15 Energy 2 Activation 10 Recharge
Hex Spell ElementalistWater C
Incendiary Bonds Incendiary Bonds Foe & nearby foes
    15 Energy 2 Activation 15 Recharge
Hex Spell ElementalistFire P
Inferno Inferno adjacent foes
    10 Energy ¾ Activation 10 Recharge
Spell ElementalistFire C
Invoke Lightning Invoke Lightning Foe & nearby foes
Exhaustion   10 Energy 1 Activation 8 Recharge
Elite Spell ElementalistAir N
Lava Arrows Lava Arrows Nearby foes
    5 Energy 1 Activation 2 Recharge
Spell ElementalistFire F
Lava Font Lava Font Foes adjacent location
    10 Energy 2 Activation 4 Recharge
Spell ElementalistFire P
Liquid Flame Liquid Flame Foe & nearby foes
    10 Energy 1 Activation 15 Recharge
Spell ElementalistFire N
Maelstrom Maelstrom Foes adjacent location
Exhaustion   25 Energy 2 Activation 30 Recharge
Spell ElementalistWater C
Meteor Meteor Foe & adjacent foes
Exhaustion   5 Energy 2 Activation 30 Recharge
Spell ElementalistFire C
Meteor Shower Meteor Shower Foes adjacent location
Exhaustion   25 Energy 5 Activation 60 Recharge
Spell ElementalistFire P
Phoenix Phoenix Adjacent foes & foes adjacent location
    15 Energy 2 Activation 10 Recharge
Spell ElementalistFire P
Rodgort's Invocation Rodgort's Invocation Foe & nearby foes
    25 Energy 2 Activation 8 Recharge
Spell ElementalistFire P
Sandstorm Sandstorm Nearby foes location
    15 Energy 2 Activation 30 Recharge
Elite Spell ElementalistEarth N
Savannah Heat Savannah Heat Near foe's initial location
    5 Energy 2 Activation 25 Recharge
Elite Spell ElementalistFire N
Searing Flames Searing Flames Foe & nearby foes
    15 Energy 1 Activation 2 Recharge
Elite Spell ElementalistFire N
Searing Heat Searing Heat Nearby foes location
    15 Energy 2 Activation 30 Recharge
Spell ElementalistFire P
Shockwave Shockwave Adjacent,nearby and in the area foes
    10 Energy 1 Activation 15 Recharge
Elite Spell ElementalistEarth F
Star Burst Star Burst Foe & nearby foes
    5 Energy ¾ Activation 10 Recharge
Elite Spell ElementalistFire F
Teinai's Crystals Teinai's Crystals Adjacent foes
    15 Energy ¾ Activation 20 Recharge
Spell ElementalistEarth F
Unsteady Ground Unsteady Ground Nearby foes location
    10 Energy 2 Activation 20 Recharge
Elite Spell ElementalistEarth F

Assassin[]

Name Target Cost Stats Notes Skill type Attr Cam
Blinding Powder Blinding Powder
OffHand required   5 Energy ¼ Activation 20 Recharge
Spell AssassinShadow F
Caltrops Caltrops
    10 Energy ¼ Activation 10 Recharge
Spell AssassinShadow F
Death Blossom Death Blossom
OffHand required   5 Energy     2 Recharge
Dual Attack AssassinDagger F
Golden Phoenix Strike Golden Phoenix Strike
Enchantment   5 Energy     8 Recharge
Off-Hand Attack AssassinDagger F
Jungle Strike Jungle Strike
LeadAttack required   5 Energy ½ Activation 10 Recharge
Off-Hand Attack AssassinDagger F
Return Return
    5 Energy ¼ Activation 15 Recharge
Spell AssassinShadow F
Smoke Powder Defense Smoke Powder Defense
    5 Energy     20 Recharge
Stance AssassinShadow E
Unseen Fury Unseen Fury
    5 Energy     20 Recharge
Stance AssassinShadow F
Viper's Defense Viper's Defense
    5 Energy ¼ Activation 10 Recharge
Spell AssassinShadow F

Ritualist[]

Name Target Cost Stats Notes Skill type Attr Cam
Ancestors' Rage Ancestors' Rage
    5 Energy ¼ Activation 10 Recharge
Skill RitualistChan F
Dulled Weapon Dulled Weapon
    15 Energy 1 Activation 20 Recharge
Hex Spell RitualistComm F
Explosive Growth Explosive Growth
    5 Energy 2 Activation 45 Recharge
Enchantment Spell RitualistSpawn F
Painful Bond Painful Bond
    15 Energy 1 Activation 12 Recharge
Hex Spell RitualistChan F
Spirit Rift Spirit Rift
    10 Energy 2 Activation 5 Recharge
Spell RitualistChan F
Splinter Weapon Splinter Weapon
    5 Energy 1 Activation 5 Recharge
Weapon Spell RitualistChan F

Paragon[]

Name Target Cost Stats Notes Skill type Attr Cam
Blazing Finale Blazing Finale
    5 Energy 1 Activation 8 Recharge
Echo ParagonLead N
Holy Spear Holy Spear Foe 15..75
    4 Adrenaline        
Nearby AoE when it hits a summoned creature, also causes Burning for 3 seconds Spear Attack ParagonSpear E

Dervish[]

Name Target Cost Stats Notes Skill type Attr Cam
Aura of Holy Might Aura of Holy Might Adjacent foes 20..24
    10 Energy ¾ Activation 30 Recharge
Enchantment Spell DervishKurzick/Luxon F
Chilling Victory Chilling Victory
    10 Energy     10 Recharge
Scythe Attack DervishScythe N
Eternal Aura Eternal Aura Nearby foes 65...93
    15 Energy 4 Activation 30 Recharge
For 10s, nothing; when enchantment ends, all other Dervish skills are recharged. Enchantment Spell DervishSunspear N
Test of Faith Test of Faith
    10 Energy ¾ Activation 15 Recharge
Spell DervishWind N
Winds of Disenchantment Winds of Disenchantment
    5 Energy ¾ Activation 20 Recharge
Spell DervishWind N

Common[]

Name Target Cost Stats Notes Skill type Attr Cam
"You Are All Weaklings!" "You Are All Weaklings!"
    5 Energy     12 Recharge
Shout Norn E
Alkar's Alchemical Acid Alkar's Alchemical Acid
    10 Energy 1 Activation 10 Recharge
Spell Deldrimor E
Snow Storm Snow Storm
    10 Energy 1 Activation 10 Recharge
Spell Deldrimor E
Technobabble Technobabble
    10 Energy 1 Activation 10 Recharge
Spell Asura E
Tryptophan Signet Tryptophan Signet
        1 Activation 15 Recharge
Signet Vanguard E

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