From GuildWiki
| Angorodon's Gaze
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Full: Steal 10...34 Health from target foe. If you are suffering from a condition, you gain 1...11 Energy.
Concise: Steals 10...34 Health. You gain 1...11 Energy if you have a condition.
| Blood Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Health steal
| 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32
| 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52
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| Energy gain
| 1 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10
| 11 | 11 | 12 | 13 | 14 | 15 | 15 | 16 | 17 | 18
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[edit] Acquisition
Skill Trainers:
- Rather than waiting for enemies to inflict conditions on you, consider inflicting them on yourself with a skill such as Signet of Agony or by transferring them to yourself through a skill like Foul Feast.
- Since Necromancers don't have many ways of Energy management other than Soul Reaping, Angorodon's Gaze (whilst having a condition on yourself) can allow you to spend all attribute points elsewhere if you invest enough in Blood Magic. This ensures you have sufficient energy without losing power through the spreading of attribute points.
[edit] Trivia
[edit] Related articles