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Air Magic skills quick reference

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Quest-medium This skill may be earned from a quest. See skill information for details.

Exhaustion This skill causes Exhaustion.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Air Magic

Air Attunement Air Attunement Enchantment Spell. For 36...55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.
    10 Energy 1 Activation 30 Recharge
Core   Quest-medium
Arc Lightning Arc Lightning Spell. Target foe is struck for 5...41 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63 lightning damage. Damage from Arc Lightning has 25% armor penetration.
    5 Energy 1 Activation 6 Recharge
Factions    
Blinding Flash Blinding Flash Spell. Target foe is blinded for 3...7 seconds.
    10 Energy ¾ Activation 6 Recharge
Core   Quest-medium
Blinding Surge Blinding Surge Elite Spell. Target foe is struck for 5...41 lightning damage and that foe and all adjacent foes are Blinded for 3...7 seconds. This spell has 25% armor penetration.
    10 Energy ¾ Activation 6 Recharge
Nightfall    
Chain Lightning Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70 lightning damage. This spell has 25% armor penetration and causes Exhaustion if you are not enchanted.
Exhaustion   10 Energy 2 Activation 10 Recharge
Prophecies    
Chilling Winds Chilling Winds Hex Spell. Target foe is struck for 25...45 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85% longer.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Conjure Lightning Conjure Lightning Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17 lightning damage.
    10 Energy 1 Activation 45 Recharge
Core    
Enervating Charge Enervating Charge Spell. Target foe is struck for 25...45 lightning damage and suffers from Weakness for 5...17 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 8 Recharge
Core    
Gale Gale Spell. Knock down target foe for 2 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.)
Exhaustion   10 Energy 1 Activation 5 Recharge
Core   Quest-medium
Glimmering Mark Glimmering Mark Elite Hex Spell. For 10 seconds, target foe takes 5...21 damage each second. This hex ends if you use a skill that targets this foe.
    10 Energy 1 Activation 10 Recharge
Prophecies    
Glyph of Swiftness Glyph of Swiftness Glyph. For 15 seconds, your next 1...3 Spells recharge 25% faster, and projectiles from those spells move 200% faster.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Gust Gust Elite Spell. Target foe is struck for 10...54 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
    5 Energy 1 Activation 10 Recharge
Factions    
Invoke Lightning Invoke Lightning Elite Spell. Target foe and up to two other foes near your target are struck for 10...82 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
Exhaustion   10 Energy 1 Activation 8 Recharge
Nightfall    
Lightning Bolt Lightning Bolt Spell. Send out a Lightning Bolt that strikes for 5...41 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41 additional lightning damage. This spell has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Lightning Hammer Lightning Hammer Spell. Target foe is struck for 10...82 lightning damage. Lightning Hammer has 25% armor penetration.
    25 Energy 2 Activation 4 Recharge
Factions    
Lightning Javelin Lightning Javelin Spell. Send out a Lightning Javelin that strikes for 15...43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration.
    5 Energy 1 Activation 2 Recharge
Prophecies   Quest-medium
Lightning Orb Lightning Orb Spell. Send out a Lightning Orb that strikes target foe for 10...82 lightning damage and that foe has Cracked Armor for 5...17 seconds if it hits. This spell has 25% armor penetration.
    15 Energy 2 Activation 5 Recharge
Core   Quest-medium
Lightning Strike Lightning Strike Spell. Strike target foe for 5...41 lightning damage. This spell has 25% armor penetration.
    5 Energy 1 Activation 5 Recharge
Core   Quest-medium
Lightning Surge Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage.
    15 Energy 2 Activation 10 Recharge
Core    
Lightning Touch Lightning Touch Skill. Target touched foe and all adjacent foes are struck for 10...50 lightning damage. Foes suffering from a Water Magic hex are blinded for 3...7 seconds. This skill has 25% armor penetration.
    5 Energy ¾ Activation 10 Recharge
Core    
Mind Shock Mind Shock Elite Spell. Target foe suffers 10...42 lightning damage. If you have more energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion.
Exhaustion   5 Energy 1 Activation 8 Recharge
Prophecies    
Ride the Lightning Ride the Lightning Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82 lightning damage. This spell has 25% armor penetration and causes Exhaustion.
Exhaustion   10 Energy 1 Activation 5 Recharge
Factions    
Shell Shock Shell Shock Spell. Target foe takes 10...34 lightning damage and has Cracked Armor for 5...17 seconds. This spell has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Shock Shock Skill. Target touched foe is knocked down and struck for 10...50 lightning damage. This skill has 25% armor penetration and causes exhaustion.
Exhaustion   5 Energy ¾ Activation 10 Recharge
Prophecies    
Shock Arrow Shock Arrow Spell. Send out a shocking arrow that flies swiftly towards target foe, striking for 5...41 lightning damage. If Shock Arrow strikes an attacking foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Factions    
Storm Djinn's Haste Storm Djinn's Haste Enchantment Spell. For 10...22 seconds, you move 25% faster. Each second that you are moving, you lose 1 energy.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Teinai's Wind Teinai's Wind Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Teinai's Wind are knocked down.
    5 Energy ¾ Activation 8 Recharge
Factions Whirlwind  
Thunderclap Thunderclap Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 20 Recharge
Prophecies    
Whirlwind Whirlwind Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Whirlwind are knocked down.
    5 Energy ¾ Activation 8 Recharge
Prophecies Teinai's Wind Quest-medium
Windborne Speed Windborne Speed Enchantment Spell. For 5...10 seconds, target ally moves 33% faster.
    10 Energy ¾ Activation 5 Recharge
Prophecies   Quest-medium

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