Gaming
 

Air Magic skills (Factions)

From GuildWiki

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Exhaustion.png This skill causes Exhaustion.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Air Magic

Image:Arc Lightning.jpg Arc Lightning Spell. Target foe is struck for 5...41 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63 lightning damage. Damage from Arc Lightning has 25% armor penetration.
    5 Energy 1 Activation 6 Recharge
Factions    
Image:Gust.jpg Gust Elite Spell. Target foe is struck for 10...54 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Lightning Hammer.jpg Lightning Hammer Spell. Target foe is struck for 10...82 lightning damage. Lightning Hammer has 25% armor penetration.
    25 Energy 2 Activation 4 Recharge
Factions    
Image:Ride the Lightning.jpg Ride the Lightning Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82 lightning damage. This spell has 25% armor penetration and causes Exhaustion.
Image:Exhaustion.png   10 Energy 1 Activation 5 Recharge
Factions    
Image:Shock Arrow.jpg Shock Arrow Spell. Send out a shocking arrow that flies swiftly towards target foe, striking for 5...41 lightning damage. If Shock Arrow strikes an attacking foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Factions    
Image:Teinai's Wind.jpg Teinai's Wind Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Teinai's Wind are knocked down.
    5 Energy ¾ Activation 8 Recharge
Factions Duplicate of Whirlwind  
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