Air Magic skills (Factions)
From GuildWiki
This skill may be earned from a quest. See skill information for details.
This skill causes Exhaustion.
Air Magic
| Arc Lightning [edit]
| Spell. Target foe is struck for 5...41 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63 lightning damage. Damage from Arc Lightning has 25% armor penetration. |
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| Gust [edit]
| Elite Spell. Target foe is struck for 10...54 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds. |
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| Lightning Hammer [edit]
| Spell. Target foe is struck for 10...82 lightning damage. Lightning Hammer has 25% armor penetration. |
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| Ride the Lightning [edit]
| Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82 lightning damage. This spell has 25% armor penetration and causes Exhaustion. |
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| Shock Arrow [edit]
| Spell. Send out a shocking arrow that flies swiftly towards target foe, striking for 5...41 lightning damage. If Shock Arrow strikes an attacking foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration. |
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| Teinai's Wind [edit]
| Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Teinai's Wind are knocked down. |
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