Air Magic skills (Core)
From GuildWiki
This skill may be earned from a quest. See skill information for details.
This skill causes Exhaustion.
Air Magic
| Air Attunement [edit]
| Enchantment Spell. For 36...55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. |
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| Blinding Flash [edit]
| Spell. Target foe is blinded for 3...7 seconds. |
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| Conjure Lightning [edit]
| Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17 lightning damage. |
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| Enervating Charge [edit]
| Spell. Target foe is struck for 25...45 lightning damage and suffers from Weakness for 5...17 seconds. This spell has 25% armor penetration. |
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| Gale [edit]
| Spell. Knock down target foe for 2 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.) |
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| Lightning Orb [edit]
| Spell. Send out a Lightning Orb that strikes target foe for 10...82 lightning damage and that foe has Cracked Armor for 5...17 seconds if it hits. This spell has 25% armor penetration. |
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| Lightning Strike [edit]
| Spell. Strike target foe for 5...41 lightning damage. This spell has 25% armor penetration. |
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| Lightning Surge [edit]
| Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage. |
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| Lightning Touch [edit]
| Skill. Target touched foe and all adjacent foes are struck for 10...50 lightning damage. Foes suffering from a Water Magic hex are blinded for 3...7 seconds. This skill has 25% armor penetration. |
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