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Air Magic skills quick reference

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(Redirected from Air Magic skills)

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Exhaustion.png This skill causes Exhaustion.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Air Magic

Image:Air Attunement.jpg Air Attunement Enchantment Spell. For 36...55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
    10 Energy 2 Activation 45 Recharge
Core   Can be obtained through a quest
Image:Arc Lightning.jpg Arc Lightning Spell. Target foe is struck for 5...41 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 15...63 lightning damage. Damage from Arc Lightning has 25% armor penetration.
    5 Energy 1 Activation 6 Recharge
Factions    
Image:Blinding Flash.jpg Blinding Flash Spell. Target foe is blinded for 3...7 seconds.
    15 Energy ¾ Activation 4 Recharge
Core   Can be obtained through a quest
Image:Blinding Surge.jpg Blinding Surge Elite Spell. Target foe is struck for 5...41 lightning damage and that foe and all adjacent foes are Blinded for 1...6 seconds. This spell has 25% armor penetration.
    10 Energy ¾ Activation 4 Recharge
Nightfall    
Image:Chain Lightning.jpg Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70 lightning damage. This spell has 25% armor penetration and causes Exhaustion if you are not enchanted.
Image:Exhaustion.png   10 Energy 2 Activation 10 Recharge
Prophecies    
Image:Chilling Winds.jpg Chilling Winds Hex Spell. Target foe is struck for 25...45 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 25...85% longer.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Image:Conjure Lightning.jpg Conjure Lightning Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17 lightning damage.
    10 Energy 1 Activation 45 Recharge
Core    
Image:Enervating Charge.jpg Enervating Charge Spell. Target foe is struck for 25...45 lightning damage and suffers from Weakness for 5...17 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 8 Recharge
Core    
Image:Gale.jpg Gale Spell. Knock down target foe for 2 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.)
Image:Exhaustion.png   10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Glimmering Mark.jpg Glimmering Mark Elite Hex Spell. For 10 seconds, target foe is struck for 10...26 lightning damage per second. This hex ends if you use a skill that targets this foe.
    10 Energy 1 Activation 10 Recharge
Prophecies    
Image:Glyph of Swiftness.jpg Glyph of Swiftness Glyph. For 15 seconds, your next 1...3 Spells recharge 25% faster, and projectiles from those spells move 200% faster.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Image:Gust.jpg Gust Elite Spell. Target foe is struck for 10...54 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Invoke Lightning.jpg Invoke Lightning Elite Spell. Target foe and up to two other foes near your target are struck for 10...82 lightning damage. This spell has 25% armor penetration. If you are not under the effects of an Enchantment, this spell causes Exhaustion.
Image:Exhaustion.png   10 Energy 2 Activation 10 Recharge
Nightfall    
Image:Lightning Bolt.jpg Lightning Bolt Spell. Send out a Lightning Bolt that strikes for 5...41 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41 additional lightning damage. This spell has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Image:Lightning Hammer.jpg Lightning Hammer Spell. Target foe is struck for 10...82 lightning damage. Lightning Hammer has 25% armor penetration.
    25 Energy 2 Activation 4 Recharge
Factions    
Image:Lightning Javelin.jpg Lightning Javelin Spell. Send out a Lightning Javelin that strikes for 15...43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration.
    5 Energy 1 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Lightning Orb.jpg Lightning Orb Spell. Send out a Lightning Orb that strikes target foe for 10...82 lightning damage and that foe has Cracked Armor for 5...17 seconds if it hits. This spell has 25% armor penetration.
    15 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Lightning Strike.jpg Lightning Strike Spell. Strike target foe for 5...41 lightning damage. This spell has 25% armor penetration.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Lightning Surge.jpg Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage.
    15 Energy 2 Activation 10 Recharge
Core    
Image:Lightning Touch.jpg Lightning Touch Skill. Target touched foe and all adjacent foes are struck for 10...50 lightning damage. Foes suffering from a Water Magic hex are blinded for 3...7 seconds. This skill has 25% armor penetration.
    5 Energy ¾ Activation 10 Recharge
Core    
Image:Mind Shock.jpg Mind Shock Elite Spell. Target foe suffers 10...42 lightning damage. If you have more energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion.
Image:Exhaustion.png   5 Energy 1 Activation 8 Recharge
Prophecies    
Image:Ride the Lightning.jpg Ride the Lightning Elite Spell. You ride the lightning to target foe. That foe is struck for 10...82 lightning damage. This spell has 25% armor penetration and causes Exhaustion.
Image:Exhaustion.png   10 Energy 1 Activation 5 Recharge
Factions    
Image:Shell Shock.jpg Shell Shock Spell. Target foe takes 10...34 lightning damage and has Cracked Armor for 5...17 seconds. This spell has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Image:Shock.jpg Shock Skill. Target touched foe is knocked down and struck for 10...50 lightning damage. This skill has 25% armor penetration and causes exhaustion.
Image:Exhaustion.png   5 Energy ¾ Activation 10 Recharge
Prophecies    
Image:Shock Arrow.jpg Shock Arrow Spell. Send out a shocking arrow that flies swiftly towards target foe, striking for 5...41 lightning damage. If Shock Arrow strikes an attacking foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Factions    
Image:Storm Djinn's Haste.jpg Storm Djinn's Haste Enchantment Spell. For 10...22 seconds, you move 25% faster. Each second that you are moving, you lose 1 energy.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Teinai's Wind.jpg Teinai's Wind Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Teinai's Wind are knocked down.
    5 Energy ¾ Activation 8 Recharge
Factions Duplicate of Whirlwind  
Image:Thunderclap.jpg Thunderclap Elite Spell. Create a massive lightning strike at target foe's location, dealing 15...63 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 20 Recharge
Prophecies    
Image:Whirlwind.jpg Whirlwind Spell. All adjacent foes take 15...51 cold damage. Attacking foes struck by Whirlwind are knocked down.
    5 Energy ¾ Activation 8 Recharge
Prophecies Duplicate of Teinai's Wind Can be obtained through a quest
Image:Windborne Speed.jpg Windborne Speed Enchantment Spell. For 5...10 seconds, target ally moves 33% faster.
    10 Energy ¾ Activation 5 Recharge
Prophecies   Can be obtained through a quest
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