From GuildWiki
| "Go for the Eyes!"
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Full: For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...86% chance to be a critical hit.
Concise: (10 seconds.) Allies in earshot have +30...86% chance to land a critical hit with their next attack.
| Command | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Additional chance(%)
| 30 | 35 | 39 | 44 | 49 | 53 | 58 | 63 | 67 | 72 | 77 | 81
| 86 | 91 | 95 | 100 | 105 | 109 | 114 | 119 | 123 | 128
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[edit] Acquisition
Skill Trainers:
- "Go for the Eyes!" ends even if the next attack does not hit (eg, if the ally is blind or blocked). It does not end, however, if the attack is dodged.
- This skill has great synergy with Vicious Attack and Keen Arrow or any other abilities benefiting from a critical hit.
- Because minions count as allies, this skill works great along with a minion master, as all minions gain a greater chance to get a critical hit.
- The bonus only applies for the first strike of multiple-hit skills such as Barrage and Cyclone Axe.
[edit] Related articles
[edit] Trivia
- This skill may be a reference the cult classic movie Clash of the Titans where Perseus tells Bubo to "go for the eye!"
- This skill may be a reference to the barbarian Minsc from the Baldur's Gate PC game. He often shouts "Go for the eyes, Boo, go for the eyes!" to his "miniature giant space hamster" Boo.
- The icon for this skill is very similar to the icon for the Paragon skill "Help Me!".